Kickstarter Highlight: Week of February 4th

This weeks Kickstarter Highlight is a project that is much further along than most campaigns you will hear about. It will also invoke a much higher level of fear than the first two Kickstarters we have highlighted.

Asylum by Senscape

“Asylum is a point-and-click adventure game. It’s quite scary too. No, we’re not making this up: some people were terrified just by reading the script alone, and we’re striving to top it with the most immersive, oppressive, depressive, (and many other words ending with ‘ive’) atmosphere ever seen in an adventure.”

I will be the first to admit I am not a big fan of horror games. Amnesia messed with my mind enough that I moved on after playing it for roughly an hour or two. What did keep me invested that long however was the atmosphere.. and Asylum screams atmosphere at the top of its lungs.

I highly recommend trying out the interactive teaser so you can have a better idea of what I mean: http://www.senscape.net/asylum-teaser/

 What I like about the Campaign: 

  • Interactive Teaser 
    • What better way to tell if you will like the game than to play around in its game world?
  • Interesting Rewards

    • Documentary
    • Drawing & name in art room
    • Name in morgue / in-game diploma
    • Your own cell + you inside
  • Already Greenlit
    • This shows the game already has a fan following
    • People tend to be more likely to pledge towards something they feel others have already approved of instead of the game nobody has ever heard of (bandwagon jumpers)

What Would I Change?

I’ll admit that I sat at my computer for about 15 minutes thinking about what I would change about this campaign. I have come to the conclusion that I really wouldn’t change anything. All I really want at this point is more information to feed my curiosity . but do I really? For this type of game knowing how everything works would kill the experience, seeing more images of how scary the game can be aren’t really what a horror fan would want. Not any company can get away with a less is more campaign (story wise) but I feel the fan base they have built with their previous cult hit should be enough to gain momentum ( they already have over $33,000) and have others jump on board.

 

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