We Are Ratdog Games

RatDog Games is an independent game developer based out of Dartmouth, Massachusetts. The studio was founded in the Spring of 2011 when a group of friends bonded over a love of gaming and aspirations to put their mark on the industry. Since then we've made it our focus to create highly polished games with compelling narratives that everyone can enjoy.

Will Pitzer
Illustrator | 3D Modeler

After obtaining a BFA in illustration, Will went on to work at Clambake Animation on projects for television and web. Later he attended Boston University’s Center for Digital Imaging Arts and received his certificate in 3D Animation. These are the skills he brings to Drykkur.

Mark-Anthony Lewis
Narrative Designer

After getting his master’s in writing, Mark-Anthony split his busy schedule writing children’s stories, reading submissions at Spry Literary Journal and helping design Drykkur’s narrative. To unwind, he picks up the latest Silver Surfer comic, catches up on Mad Men and makes pretty much the best pumpkin bread.

Andrew Desilva

Andrew is the creative leader behind RatDog’s conceptual vision. He worked as a freelance game designer in the industry for many years before co-founding RatDog Games in 2011. Over the years Andrew has worked with such companies as Atari, Bandai Namco and The History Channel. Since establishing the company, he has taken on many roles ranging from designer to producer to business and public relations.

Aaron Horne

An industry veteran, Aaron started his game development career in 2001 on Mechwarrior 4: Mercenaries and continued on to develop well known titles such as Empire Earth 3 and Titan Quest. Aaron’s been working with computers since the 80s when he was writing basic code on an Apple II+.

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